I m using the official unity tutorial.
Imported asset falls through floor unity.
I have not added rigidbody to the object.
Model created in unity eg gameobject create object cube is not falling down in y axis.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
I want my imported object should behave like one created in unity3d.
It keeps falling through the floor.
Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
Went to the character and created colliders and imported it as a humanoid.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
Sweet then i added a rigidbody to my dude and added gravity.
I created a plane in unity.
It doesn t work.
The mesh does not align correctly to the character the character fell through.
I want to make a bouncing ball effect.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
This will stop objects such as obj fbx max e.
How to set up collision.
But the imported fbx object as prefab falls down as game is started like object with physics component.
However my object falls through the floor.
I added a terrain object and gave it a texture to make my floor.
I imported the robot kyle asset from unity 3d.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
If your first person character falls through the floor of your game level you may need a terrain collider.